Expert Pick: Fluid X-Ray Reveal in Three.js
I curate standout tutorials that blend craft and code, this one delivers both in spades. Cullen Webber lays out a modular pipeline, from mouse trail to fluid simulation and final compositor. The tutorial demystifies ping-pong rendering, TSL shaders, instanced scenes and a refined post process. Code excerpts, diagrams and video demos make replication swift, ideal for mid to senior developers. You will learn practical shader patterns, fluid blending tricks and compositing riffs you can reuse.
As a branding content curator, I recommend this read to teams seeking cinematic interactivity and polish. It balances technical depth with visual design decisions, so you can adapt ideas across projects quickly. Follow the WebGPU branch for cutting edge performance, or use the WebGL branch for broader compatibility. Every figure and shader is modular, making iteration fast, and experimentation encouraged. Read it to pick up refined Fresnel materials, fluid masks and post processing recipes you will reuse.
Practical tips on instancing, UV handling and noise make complex visuals performant on the web. Click through to the full tutorial, follow the code links and run the demos locally. A must read for creative coders.
Source: tympanus.net