Hands on Three.js Cluster Masterclass
As a branding content curator, I recommend this deep, pragmatic tutorial for designers and developers seeking creative code workflows. Francesco Michelini guides you through building an interactive 3D cluster using Three.js, TSL, WebGPU, and three-start. The step by step walkthrough demystifies instance batching, face extrusion, node based shading, and interactive hover effects. You will get clear code snippets, practical optimizations, and production ready patterns that scale.
Readable examples show how to animate instances with noise, apply matcaps, and craft post processing like Sobel outlines and dithering. The tutorial pairs modern node scripting with three-start components, enabling modular behaviors, deterministic updates, and easy reuse. Whether prototyping visuals for a brand experience or building a demo for your portfolio, you will leave with reusable techniques. You will gain confidence to iterate.
Every code block is annotated with intent driven notes, making the learning curve gentle. You will learn to compute centroids, manage per instance normals, and remap noise driven scales for organic motion. The interactive hover example uses raycasting and GSAP to animate shader uniforms, delivering tactile feedback. The final section wraps the build with elegant post processing, ready for production presentations.
Source: tympanus.net