
Moving One Prototype Between Code and Figma Without Redrawing It
A designer shows how matching component names lets one prototype travel from Storybook to Figma and back without manual redrawing.
Why Matching Names Make the Round Trip Work
This UX Collective article, the third part of an In-System Design series, explains how a designer moves a prototype between code and Figma using the same real components on both sides. The author argues that keeping component names and properties identical is the condition that makes the trip possible, so an AI agent can place parts by lookup rather than guessing. The piece walks through a Storybook prototype rebuilt in a Figma library, with a note listing what was built by hand and what gaps remain.
For brand builders, design system owners and product designers who already know Figma, the practical value is in the checks: the wireframe view that flags hand-drawn shapes, and the habit of reviewing an assembly note before looking at screens. It also makes a useful case for treating the design system as the source of truth. Read it if your team is weighing code prototyping against canvas work and wants a realistic workflow rather than a sales pitch.
Source: uxdesign.cc · Originally published




