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Create a GPU-Accelerated Cursor-Tracking Square Lens with Three.js and GLSL, Step-by-Step

Create a GPU-Accelerated Cursor-Tracking Square Lens with Three.js and GLSL, Step-by-Step

Follow your cursor, reveal a colored lens distortion inside a square, over an animated grayscale bg, using Three.js and GLSL.

Mouse Following Square Lens Revealed

A crisp tutorial transforms a static image into an interactive, mouse-driven lens with cinematic RGB separation. Tomoyuki Nakata guides developers through Three.js and GLSL steps, with reusable shader chunks and clear structure. You will learn to preserve aspect ratios, craft a resilient square mask, and apply CC Lens style distortion. The tutorial shows how to add radial RGB shift, subtle grayscale motion, and a real time GUI. It is ideal for designers who want polished micro interactions and for coders who prefer compact, shader based solutions.

You get complete code snippets, modular glsl chunks, and TypeScript integration notes to reproduce the effect yourself. The article balances clear explanations with visuals, video demos, and links to GitHub for incremental learning. As a curator, I recommend this piece for anyone refining interface polish, creative coders, and workshop presenters. The approach shows how small shader building blocks produce sophisticated visuals without heavy rendering pipelines or 3D models. Ready to learn a practical, elegant effect you can adapt to brand experiences, portfolios, and experimental interfaces?

Explore GUI controls to tune square size, lens curvature, RGB offsets, motion parameters, and pointer easing in real time.

Read Full Story →

Source: tympanus.net

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